Recent Updates

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Contents

Monday, October 29th 2007

Version 2.1 released. Changes can be found here: Version 2.1 Changes

Saturday, August 11th 2007

- New "Fury Meter" in battle. Kill monsters your level or above to charge the meter. Each tick on the meter is +1% more combat and skill experience. If you die or flee, it resets. The meter also resets daily at midnight.

Thursday, August 2nd 2007

- New town (Laik, Riverside Village)
- New quest (Laik: Professor Flad)
- Intelligence is now a factor in spell damage

Wednesday, August 1st 2007

- Item Selector implemented
- Vault revamped, can now store items and gold (safely)
- New quest (Eldor: Dr. Ferrier)

Wednesday, July 18th 2007

- Quest reward system revamped to allow multiple rewards and other types of rewards

Monday, June 11th 2007

- The technique system has been completely revamped. A new article found at Techniques describes this large update.

Wednesday, May 16th 2007

- Redesigned the travel system (complete with icons! Woo!)

Tuesday, May 15th 2007

- Added a new quest to the tavern in Eldor
- Fixed the equip/unequip code so that you can't simply replace cursed items

Monday, May 14th 2007

- Added B Class Crystals and Spheres to areas level 20+
- Added second tier spell chains to the Academy

Wednesday, May 9th 2007

- The Standing Stones quest was fixed so that if you cancel it and start it a second time, it will reset the stones you have touched

Tuesday, May 8th 2007

- A new quest in Eldor is available for all characters
- Coded trigger effects that take place during a character's turn
- Added a Spirit Shrine to Eldor for the removal of cursed items

Sunday, May 6th 2007

- The Mail system was added and is ready for testing
- A new shop was added to Ju`Mak Village containing expensive items

Monday, April 30th 2007

- Skill Experience has been rebalanced to where you should earn almost 2 skill levels in any non-divided skill per character level
- Low-level skill usage no longer rewards extra experience while fighting high-level monsters
- A skill cap of (2 x CharLevel + 1) was implemented for all skills.

Friday, April 27th 2007

- The Synthesis Shop is now open for business in the Royal City of Eldor
- Large amounts of gold have been removed from characters' vaults
- The gold drops from monsters have been significantly decreased

Wednesday, April 25th 2007

- Most monsters now have elemental resistances to one or more Anima Grades.
- The level 20 area, Gares Riverbanks, is now open.

Sunday, April 22nd 2007

- A Shields skill has been added and all shields have been changed to use this skill rather than Medium Armor.
- The recipient of a newly-created trade will now be notified of the trade on his/her next page load.

Saturday, April 21st 2007

- The "misc" page on the item info boxes now show the item's tags (lore, no trade, etc)
- Your intelligence stat now decides whether your spell hits or misses yourself or an opponent
- Skill experience now sharply declines when your level is greater than your opponent's level

Friday, April 20th 2007

- The "innate" function has been removed from the game
- The "resistance" function has been removed from the game
- All Elements and Anima Grades have been consolidated to make way for future updates
- All "lightning" element spells have been changed to use the Star grade
- Added two new Anima Grades: Light and Dark
- Healing spells now use the Light grade
- Added Light & Dark Crystals as well as Light & Dark Spheres
- Chests are working again
- A new quest has been added in the new town of Ju`Mak Village

Saturday, April 14th 2007

- Foot armor no longer contributes to skill experience, but still uses armor skills
- Combat experience was increased by 10%, skill experience decreased by 10%

Thursday, April 12th 2007

- The trading system was implemented

Monday, April 09th 2007

- Glancing blows work properly again

Friday, April 06th 2007

- Alteration is now affected by Spell Powers
- All Crystals restore 70% charge
- Fear affects spell damage (not healing)
- Strength:Damage ratio is 2.5:1 now instead of 3:1
- Objects no longer conflict with monsters
- The Oruk quest can only be completed by heroes greater than level 5 but less than 10
- The experience/loot cutoff for monsters is once again 5 levels
- The "Completed Quests" section of the Journal works
- Quests can now be canceled via the Journal

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